Jun 19 2013, 4am
This is just a fun little compatibility grid and how to use it is to find your sign on the left and then match it up with whatever sign you would like on the top and the color matches to the key below. You’re suppose to really use it to match up your Venus sign with your partner’s Mars sign but it can also be fun to match up Sun signs and more. Enjoy! -Rebecca
Jun 18 2013, 4am
Gif Tutorials
- Gifs for begginers
- Gif making
- Easy gif tutorial for Mac
- Blur effect
- Tweening frames
- Transition tutorial
- How to add transitions to gifs
- Reducing the amount of color on your gif
- How to make a 500px x 500px gif
- Two gifs on one canvas
- Multiple animations with continuous effect in one image
- How to put multiple gifs in one shape them
- Lyrics gif tutorial
- Gif inside gif
- Overlay gifs
- Another overlay gif
- Spinning effect
- Twirly effect
NEED.
(Source: azulcristal)
Jun 17 2013, 4pm
Quirky miniature porcelain sculptures made by Ukranian artists website Anya Stasenko and Slava Leontyev
(Source: f-l-e-u-r-d-e-l-y-s)
Jun 17 2013, 8am
Weapon Primer: Archery
With 2012 being jokingly called “Year of the Bow,” it was inevitable that we’d end up doing a primer on it.
The Weapon
The bow is an ancient weapon, it is in fact one of the oldest weapons in the history of mankind. Almost every civilization that has ever existed and perhaps ever will exist has invented the bow in one form or another. It is important then, to note where you choose to draw your inspiration from because there are many varieties of this weapon. Combat with a bow is not unique to any one civilization or society, just as combat tactics have mirrored each other in similarity between different civilizations throughout the centuries. It is also important to remember that unlike other weapons of war, the bow was not invented for the sole purpose of murdering the wielder’s own species. This is a utility weapon, one that is meant to fulfill basic needs such as providing food for survival.
Because of its history, this weapon should be 100% recognizable to any and all serious characters as a dangerous threat. They will know what it is and what it can be used for. This is a weapon that will be noted and noticed by any city guard or local authority, so you’re character better have a damn good excuse for carrying it around (even if it’s not true). In a society that restricts access to weapons, such as futuristic fascist cultures, the bow will not be allowed. The reason for this is that even though the weapon itself may be outdated, it is still a dangerous weapon and any intelligent culture you create will know that and act accordingly.
The bow is still used in modern combat, though it has lost its edge. That said, historically, the bow is not used as a primary weapon for single combat. It has a select set of uses but ones that have it fall short of other weapons like the spear and the sword. The bow takes a great deal of time to master, it lacks flexibility of movement, and a single archer must always be accurate and thus their sighting will be slower. No matter how good your character is, they will always end up in melee, the bow is designed for hunting not killing and there is a vast difference in both technique and tactics between these two approaches.
Historical Bows:
There are many different bows throughout history, many different versions of the longbow and the recurve, many reinventions of the same weapon over and over through time. Some versions are designed for combat on horseback and some are not. So, be specific to which one it is, research how it is cared for, any reader who is familiar with the care and maintenance of this weapon will know if you ignore it. A bow is high maintenance and finicky, you can skip over a lot with some weapons but you can’t with a bow.
An older, wooden bow requires more strength to draw than a modern one. More importantly, the care for the weapon will impact how easily it can be used. Historical bows require a lot of maintenance, even more than their modern counterparts: the wood needs to be oiled frequently, the bow needs to be kept completely dry, transport over long distances requires unstringing and wrapping the bow, finally fletching a half decent arrow involves a lot of skill, even with modern tools and resources. Any responsible archer must be able to fletch their own arrows or risk being unable to use their weapon. This requires a whole skill set, one common in history but harder to come by in more modern times. This is especially important if the character is alone and without resources such as an army or placement in a lord’s household.
The projectiles are just as important as the care and maintenance of the weapon. This is less true in a society or culture where arrows are more readily available for purchase and the bow is a common weapon, but in a world where it is rarer, then the character will have to fend for themselves.
Arrows are weight your character must carry, if they fire the arrow they must retrieve it or lose it. Arrows do not self-replicate through magic. They are a limited resource and that resource must be considered. So, always ask: how much does the character’s gear weigh? How many arrows can they carry in the quiver reasonably without a huge loss of stamina? How do they protect the arrows from the weather? Arrows are made of wood. If wood gets wet it warps. The sinew that holds the arrows will also warp. The metal heads of the arrows will rust. The quiver needs as much careful protection as the bow itself to maintain functionality and combat readiness.
Also: don’t set arrows on fire. It’ll put itself out the minute you fire it. Self-immolation is not a thing your characters signed up for. Though if you want them to for the sake of the story, go right ahead.
(Michi Note: So, when working with or reading about an archer, always stop and ask yourselves a simple question: where do they get their arrows from? If the storyteller cannot answer that or has not put the answer into the text, then they’ve made a critical error. More than that, where are they getting their bowstrings from?)
Modern Bows:
Modern bows are usually either fiberglass composites or the more mechanical, compound bows. Composite bows match the general idea of a classic longbow. Compound bows are the ones using pulley systems. Composite ones require upper body strength, to draw. Compound bows tend to have a catch, early in the draw, where the pulleys take over and the bow’s mechanics take a lot of the draw weight off the archer. Because of the mechanical systems, there’s a lot that can go wrong with a compound, and more than most weapons, mishandling will destroy one.
Most modern arrows are hollow aluminum shafts that are bought pre-fletched and have a plastic nock already mounted. The tips can be easily removed and swapped out for convenience.
Target tips are small pointed cones, about the size of the arrow itself. These are easy to pull from a target, and they’re slightly less likely to deal lethal damage if they catch you.
Hunting tips are flying razor blades. They’re usually three or four blades held at an angle working their way towards a tip. They’re designed to cut arteries as they pass through the target. Most also feature barbs that further tear the meat if something tries to remove the arrow.
Hunting
Hunting is the traditional use of the bow. The reason for its creation and evolution is pretty simple and most of you can probably guess why. This is: firing a projectile at an animal (such as a boar, a deer, or a buffalo) is much safer than trying to go into melee with it using a spear. Most humans who hunt as a profession (not as a sport) prefer some measure of safety and security in their job. When fighting an animal in close quarters there’s a risk of being gored by a tusk or horn, missing the animal with the spear, or frightening it off which is a waste of time, energy, and resources. It is important, though, to keep in mind that hunting an animal or hunting a herbivore is different from hunting a human or a predator. In nature, most of the hunters we hunt will hunt us in return. (Michi Note: This is part of the reason why we domesticated dogs.)
This usage of the weapon has remained popular among some hunters and is part of the reason why the bow can still be purchased today. The reasons of modern hunters, however, are completely unrelated to its value as a practical weapon. For hunting, the bow is an excellent choice. I’m told that killing game with a gunshot kills result in a different flavor to the meat, and of the two, bow killed meat tastes better. Of course, the people who’ve told me that have been bow hunters, so there’s your caveat.
A lot of bow hunters enjoy the additional challenges in taking an animal down with a bow. It’s a similar mindset to those hunters who use a revolver. That said, when you’re choosing a weapon for its “additional challenge” it’s not something you want to take into a fight.
Historical Combat
Historical bow combat was built around massing archers and using them to send a lot of arrows in the general direction of the enemy. No, seriously. The idea wasn’t to hit a specific enemy, but to put a lot of arrows in their vicinity, and hope that a few would hit something useful. In many ways, archers are more analogous to mortar teams or artillery on a modern battlefield, than snipers, or even riflemen.
A mass regiment or company of archers was incredibly dangerous, especially to cavalry, but they were almost never in amongst the footmen or on the front lines. The medieval combat disposition was to put a line of skirmishers in front of the archers to protect them from enemy infantry. This is because the bow really does suck in close combat and has no real defensive capability.
Modern Combat
There are a few places where bows excel over firearms: armor penetration and stealth. A skilled bow user can easily dispatch heavily armed and armored opposition, provided they can remain undetected.
That undetected part can be a real problem. The bow is very sensitive to movement by the shooter, meaning it’s impossible to fire on the go. Arrows are more sensitive to air movement and have a sharper ballistic trajectory than bullets, meaning it’s harder to fire quickly and accurately. This means that once a combatant is seen, their bow becomes dead weight, very fragile dead weight.
Finally bows are very short range (compared to modern firearms). You’re working with around 20 to 80 feet, or within shotgun range, meaning they need to get uncomfortably close to their enemy to use it, increasing the risk of detection.
Injuries
Even when hunting tips sever arteries, arrow wounds take a long time to kill. Tracking animals for hours, after they’ve been shot, is fairly common for modern bow hunters.
Arrows tend to seal up the injuries they create, a lot like knife wounds, so even if your archer severed something vital, it’s entirely possible that the character they’re trying to kill will survive for hours. There are confirmed cases, in the modern world, where people have taken an arrow, and survived for ten to twenty hours before receiving medical attention.
So, if your character is shot with an arrow, please do not have them rip it out. Much like the knife, the projectile must be removed carefully or stay within the body to prevent the character from bleeding out. Also, an arrowhead can do as much damage leaving the body as it did going in, so research how to remove an arrow or your character will die, if they don’t already die from infection in a medieval, fantasy, or even a modern day/futuristic setting. (Michi Note: GERMS!)
Character Options:
More than most weapons, bows represent a major commitment when constructing your character. It takes a lot of time and dedication to become proficient with a bow outside of combat, and it can easily take a character’s entire life to truly master the use of one.
In fantasy settings, you can pretty easily give the bow to any adult who spends a lot of time in the wilderness and lives off the land or hunts for a living. In a fantasy setting where firearms exist, bows become less common as guns become more accessible. These characters are more likely to use an axe or sword for actual combat, even if they have a firearm, instead of a bow.
In most historical or fantasy settings, you can have professionally trained archers, who operate as part larger military force. Just remember, these characters will have been trained to fire arrows over longer distances, without any real accuracy. As with the above option, these characters will gradually phase out as guns become more common. Historically: firearms started appearing in Europe and the Middle East in the 14th century.
In a modern setting, you’re basically left with bow hunters, and sport shooting enthusiasts. For these characters, they choose the bow deliberately, over more convenient methods of killing because they enjoy the challenge, prefer the purity, or like the idea of being self-sufficient.
In a post apocalyptic setting where bullets are hard to obtain or produce, the bow has some potential, both in the historical military applications, and for hunting.
In a distant future setting, a variation of the bow might make sense for its stealth and armor penetration aspects, particularly if characters are outfitted with equipment or implants that allows them to aim and fire more efficiently.
In a horror setting with traditional vampires, the bow might be an effective choice for vampire hunters, though, at that point, modern crossbows would probably be a better weapon choice.
I’m just going to go out and say, in a fascist/dystopic setting, unless bows are explicitly permitted or regulated, they’re a very poor weapon choice, because of the difficulty in concealing them, and the amount of training and practice required to gain proficiency with one. (Michi Note: the recognizability and difficulty in concealing them is the kicker here, it’s better to go with a weapon like the sling or the slingshot which is still quite dangerous but considered to be a children’s toy by many, so the adults will be more willing to overlook it and it’s much easier to hide.)
-Starke
Jun 17 2013, 4am
Unusual Martial Art: Street Fighting
Street fighters are self-trained combatants. Usually we’re talking about poor kids, who’ve been forced to learn how to fight for their own safety. If your character’s growing up in dystopic slums (either in the future or in the modern third world), without access to any formalized hand to hand training, then you’re probably going to end up with a street fighter.
Street fighters tend to adopt a highly aggressive, improvised, and very brutal, style. They’ll use whatever techniques they’ve seen and managed to copy and place a premium on ending the fight as quickly as possible for their own survival. A lot of techniques from the Only Unfair Fight post are conceptually very at home in a street fighter’s repertoire.
Because of the prevalence of television, a lot of modern street fighters have incorporated bits from both wrestling and prize fighting. For an example: the entire collection of “backyard wrestling” videos sold in the States a decade ago were an example of street fighting (to an extent) and where that kind of combat can go horribly wrong.
It’s important to keep in mind that the major element here is “self-trained”. Street fighters are amateurs, plain and simple. While brutal styles like Muay Thai and various varieties of MMA may seem like they have a lot in common with a street fighter, they don’t. Combat isn’t really a “pull yourself up by your bootstraps and be a self-made man” kind of sport, so there are a lot of detriments that come with using street fighting for your character.
The first problem that street fighters suffer from is a lack control. They’ve never been asked to develop the kind of physical control martial artists are drilled in. This may not sound so bad at first, until we remember that the only lesson these combatants have ever learned is that the person who hits the hardest, fastest, wins. Street fighters version of combat is essentially flailing. It’s the twelve year old child on the street trying to do a pirouette compared to a professional ballerina. Because street fighters have never learned to control, their ability to moderate their techniques is severely limited. This means moves that come from martial arts, including wrestling, that place a premium on the fighters’ safety, become much more dangerous for both combatants even when it’s just a backyard practice match.
So, why is this bad? Some of you may be wondering, but if they strike hard and fast, always hit as hard as they can, why is this detrimental? It should make them stronger, right?
Wrong.
Hand to hand combat is not about physical strength, it’s actually about technique and making the most of your opponent’s body mechanics. A street fighter only ever learns that strength means victory, they only learn to strike hard and that’s it. But what happens when they come into contact with someone who is prepared to take the hit? Street fighting is very simple, so most street fighters have no concept of defense and they fail to grasp the underlying principles behind the techniques and how those all feed together into a cohesive whole. See below:
Street fighters lack the ability to chain attacks; this is a conditioning issue. In the beginning of almost any training, most martial arts place a focus, early on, with katas (though, they’ll mix the terminology up a bit). Katas are a specific sequence of strikes. The point here isn’t to actually train a combat sequence. Katas are singularly worthless for that, the point is to train the combatant to move from one technique to another. This can, in some cases, take years of drilling before a combatant will move smoothly from one technique to another in a fight. Because of the self taught element, street fighters don’t do this. In fact, most don’t even see the need for it or understand why they should. They might be able to follow up on a strike, but that’s it. The eight strike rule? Yeah, that’s out the window.
(Michi Note: For example, in Tae Kwan Do, the first set of moves a student learns in their first lesson is the double punch and the front kick. In a thirty minute lesson with an instructor, they are taught first to punch, then they are asked to put both those punches together, so that immediately after one they do the other. Instead of a one, it becomes a one two. Then, we teach them the front kick if they grasp the concept quickly in the first fifteen minutes. By the end of the lesson the goal is to have the student, even one as young as five years old, performing a complete combo for their parents: slide front kick then double punch. Even from the first lesson, the focus is on conditioning the body to move easily from one technique to the next without thinking.)
This difference in approach is one of the main reasons why street fighters are harder to train in conventional martial arts. This difficulty comes out of two competing bits of psychology: the first is that street fighters think they already know how to fight, they don’t. They have a harder time ejecting the ways they’ve learned, in favor of the much slower, more methodical, approach of traditional martial arts training. They feel like they know this, because they’re looking at the techniques not the connections between them. When you combine this with the attitude that self taught fighters have, of their techniques being good enough, it’s almost impossible to shift them over to a traditional style.
Street fighters will get utterly taken apart by trained martial artists. Whatever else we say, martial arts are about using physics and physiology to outmaneuver and disable opponents. Every trained martial artist is going to a solid grasp of at least one of these things, and any good one will have a very solid understanding of both. Against a street fighter with neither, this is an insurmountable advantage.
Street fighters will make rookie mistakes that can cost them, even when they have more practical fighting experience than the martial artist. This ties back into the previous issues, but one major one is that street fighters are more likely to end up on the ground in a fight. While this is going to get its own article in the future, the short version is the ground is the last place you want your combatant. Unless they’ve specifically trained to fight there (and some martial artists are), going to the ground is a good way to get your character killed.
(Michi Note: I was once told, in a seminar, by an experienced MMA fighter that the ground is the last place you want to go in a real fight, even if you are trained. Concrete is very hard, you risk a break in the fall and you put yourself much closer to a head injury by getting close to the pavement. The ground is a last resort and a bad place to be, because most of the advantages a shorter fighter has while standing vanish. The ground is one of the few places in combat where height and weight really matter. Where a larger opponent has all the advantages in weight, reach, and the help of gravity, for women, the ground is the kiss of death. A female street fighter might not know that, because she can use her lower center of gravity to easily knock over her opponents and stomp them. But it’ll catch up with her sooner or later. On that subject: this is why it’s important, for you women and men out there who are looking for a self-defense program to find one that starts you standing, then works the ground. Find one that will give you the necessary tools to back out of a bad situation before the guy or girl is already on top of you.)
If you understand the limitations, street fighting can be an excellent choice for your character, especially in a dystopic or authoritarian setting, if your character is outside the system and used to looking after themselves (and possibly others), without being able to rely on anyone else to guide them, then this becomes a really likely style. This also overlaps with gangs, and even in a modern context, if you’re looking at gang members, then this is the hand to hand style they’re most likely to be using.
It’s important to remember that street fighters aren’t stupid, they can be very intelligent, and they need to be adaptable to make the style work at all. They are, however, untrained and that’s their biggest weakness.
-Starke
Michi: On female street fighters
Female street fighters won’t and can’t rely on brute strength, they may think that they are, but they’re not. Female fighters base their ability to fight off making use of a smaller, more compact body to generate greater momentum through the strength in their legs and using their lower center of gravity to knock over larger opponents. Female street fighters won’t linger at the back of the pack, they’ll be aggressive and throw themselves straight into the fray with an attitude more akin to a wild animal than a trained fighter. Since they’ll mostly be used to fighting larger, male opponents, they’ll probably start by striking or grabbing low to the stomach, balls, and knees. Their goal is going to revolve around knocking over their opponent and putting them in a prone position on the ground so that they can be annihilated easily. Expect them to fight dirty.
Despite that, they won’t kick. Street fighters are primarily hands only. Kicking requires a different level of body coordination and training, which they lack. Even if they try and master some basics, those basics will be wrong and more likely to get them hurt. If you want your character to kick, then it’s a traditional martial art for you.
Female street fighters will be harder than their male counterparts, especially if they live in a male dominated society. If you want to write a street fighter, make a study of gang psychology specifically to understand the attitudes behind it. The difference in approaches between trained and untrained fighters are vast, so make sure you understand both before layering character traits on top of them.
Jun 15 2013, 8am
more thoughts on skintones
ok so i was axed about how u solve the problem of lines disappearing when you are drawing very dark skintones
so i’ma take u thru this drawing i did of nukestuck rose ok
reference photo here
Firstly, and this is more of a style thing than a technique thing, i don’t ever like to use black or white when i’m drawing or coloring. working within a certain color palette lets you use relative color to communicate very dark or very light values without actually using blacks and whites
this was my color palette for this image. so when taken as a whole, rose’s skin color (second from the right) looks very dark, but on its own without context it’s not that dark at all
this means you can get a full range of color and value to play with when you’re shading. this isn’t cel shading, because i’m not super great at cell shading, but it’s more like it in technique than the style i usually use so hopefully this is helpful :)
shadow tone builds form independent of lines…
highlights create areas of lighter value so lineart still stands out
from here, you can do a couple of things to make your lineart pop out a little more. first, you can add some of your brightest highlights on edges and curves near your lineart, creating a reflected/bounced light effect that means, since you’ll have light values next to the relatively dark values of your lineart, the lines will be visibile
if you want a little more pop, you can tint areas of your lineart where areas of very dark value are touching/overlapping. you can use this to enhance draping/layers in dark fabric as well, but you don’t want to overdo it. this technique works best where, again, very dark values are overlapping, and where highlights would naturally form
did a little retouching in photoshop, and there u have it!
![helpyoudraw:
紫陽花の描き方 by seeker [pixiv]](http://25.media.tumblr.com/185471a8235eebf8a33bb8ba9ff3bcc0/tumblr_mohp7yGzjW1s1qlqio1_500.jpg)









